Zanopan

We're a company focusing on iOS design and development. Check out our website at http://www.zanopan.com/.

Ideas - week of February 24th to March 3rd

[To ward off stuffed-up corporate pompous talk, I’ll post the rough notes of what I’ve been thinking about each week.]

- Making an app that lets users find each other in order to have a stranger for brunch.

- An art show dedicated to blandness and things transmuted to mundanity: a table of grey gravel, the entire MobileMe archives crunched into raw bytes and then displayed as greyscale pixels, show posters on printed in clear varnish on grey paper.

- A musical version of the Piet programming language.

- A social network with a pre-determined closure date, and if that would hinder or help expression.

- What metric Facebook is using to determine if ads are pushing away users, and what sort of warning displays they have in their office if it goes over the line.

Play by your own rules.

Josh Williams, founder of Gowalla, talks about how he got suckered into competing against Foursquare and how it made the Gowalla team loose track of their real goals.

Ultrajoke

An blog with several detailed posts regarding iOS development and graphic programming details. I quite like the writers’ tone, and they follow up mistakes in their earlier posts with even more insightful discussions, like this one.

Blocks or Delegation?

Is the next step after know how to do something, when to do it? This post by Joe Conway gives some good explanations on when to use delegates in the post-block objective-c world. 

There’s a new app under development at Zanopan, one that’s born out of a frustration I often have: forgetting about food and having it go all nasty. It’s good food, I just forgot to eat it, and now it’s wasted money. I’d like to share some of the development process as I go along, and I’ll have a gigantic amount to share at the end of it.
Above: the app icon, done by the talented Tanya Lam.

There’s a new app under development at Zanopan, one that’s born out of a frustration I often have: forgetting about food and having it go all nasty. It’s good food, I just forgot to eat it, and now it’s wasted money. I’d like to share some of the development process as I go along, and I’ll have a gigantic amount to share at the end of it.

Above: the app icon, done by the talented Tanya Lam.

prostheticknowledge:

Bad Trip

Interactive game world by Alan Kwan is a trip into the artist’s subconscious - scattered around the world are ‘memory cubes’ which, when approached, display recordings of moments of the artist’s real life who mounted a video camera to his glasses. Watch the video below:

Bad Trip: Navigate My Mind from KwanAlan on Vimeo.

Bad Trip is an immersive interactive system that enables people to navigate my mind using a game controller.

Since November 2011, every moments of my life has been logged by a video camera that mounts on my eyeglasses, producing an expanding database of digitalized visual memories. Using a custom virtual reality software, I design a virtual mindscape where people could navigate and experience my memories and dreams. The mindscape grows continually as fresh memories and dreams come in.

The artist is interviewed about the work at Gamescenes, which you can read here

prostheticknowledge:

Augmented Reality Cooking Simulator 

Tokyo institute of Technology project aims to teach how to cook the perfect steak with projection onto real frying pan and virtual utensils - via DigInfo (video embedded below):

This cooking simulator, being developed by a research group at the Tokyo Institute of Technology, features a force feedback fry pan and spatula to accurately recreate the sense of cooking.

This simulator calculates the heat transfer from the pan to the meat or vegetables that are being cooked, and displays the visible changes caused by heating. The fry pan interface allows for three dimensional input, and as well as moving the fry pan to aid the cooking process, the simulator can feed back the weight of ingredients combined with the tactile feeling of the ingredients cooking.

“When you move the frying pan, the actual movement is input, and you can feel the ingredients through the pan. Also, the upper part of the system is a screen. When you look into the pan, you can see what’s in it through a half-mirror. So this simulator lets you experience looking into the frying pan while you hold it.”

More at DigInfo here